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Michael Carychao / Product Designer & Artist-Engineer

Building ways into
imaginary worlds.

I design and build creative tools, playful systems, and worlds people can enter.

Berkeley, California

Tools for creators.
Worlds for players.
Stories in motion.

01 / Creative tools & pipelines

Give imagination
an interface.

Malt’s writing interface showing a notes list and a draft with an inline prose continuation.

Open source

Malt

Invented a turn-taking model for human-AI writing: author and model alternate one paragraph at a time, so the writer stays in the lead.

An open-source, cross-platform tool that alternates your prose with generated passages.

Creator, designer, developer

Explore the work on Malt

02 / Games & physical play

Beyond the edge
of the screen.

03 / AI Animation

A geological cross section
of creative AI.

Hundreds of experiments.
Since 2022.

Finished pieces, production experiments, and collaborations made as successive generations of image and animation tools became available.

I created the nature-world animation for Alternate Worlds, a Karen X. Cheng collaboration with over one million combined views on her Instagram and TikTok.

I’ve also collaborated with The Handpan Man and am a member of the Runway Creative Partners Program.

About the animation practice →

A place to start

Nine ways into the archive. Choose a genre and follow a thread.

  1. AdvertisingBzzt
  2. FantasyCamelot
  3. Science fictionVator Racer
  4. Nature worldsForest Walker
  5. SurrealismElevator Doors of Perception
  6. Music videoAnd You’ll Love Again
  7. RemixSoundlash
  8. Animation studiesTraditional animation → video-to-video
  9. Future livingSpace Glamper 2125

04 / Studio collaborations

Make. Listen. Refine.

VFX

Method StudiosShepherd StudiosTippett Studio

VFX work on Marvel’s Secret Invasion with Method and Shepherd Studios, plus earlier rendering work at Tippett Studio. Shaped through directors’ dailies: show an iteration, respond to direction, refine the next version.

VFX collaborations →

Independent studio / Selected clients

Viridian Reveries

My studio does product design, app development, and strategy for clients, alongside original work. I built its local AI pipeline with ComfyUI, local language models, and GPUs. I can build that kind of creative infrastructure for other artists and teams, too.

Inside the studio →

About / purpose

More expressive control.
More room to imagine.

I’m a product designer who prototypes in code, with a decade of designing and shipping creative tools, games, and AI experiences for web, mobile, and VR, including nearly four years with Will Wright’s team and a generative-AI project with Netflix.

I want to help make ambitious creative work possible through useful interactions, working prototypes, and carefully refined products.

I have a B.S. in Computer Engineering from San Francisco State University, plus college study in film and comics at Hampshire College and physics coursework at the University of Chicago.

I’m interested in hands-on product design and creative technology roles where I can build, test, and refine new ways to create.